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Video |
Movies |
Chart |
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Nier: Automata and the Art of Subversion in Game Design (The Game Overanalyser) View | |
The Deconstructionist Approach of Yoko Taro and Lil B (GG Advance) View | |
Game Design: Nier Automata: Perspective is Key (Dragnix) View | |
Why Art Games are Important | How Avant-Garde Games have Changed Game Design (The Game Overanalyser) View | |
Nier Automata World Guide Volume 2 is NOT an artbook... but it's still great | TGR Book Reviews (The Gaming Résumé) View | |
The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design (The Game Overanalyser) View | |
Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play (The Game Overanalyser) View | |
Revisiting Killer7 or: Art as Technique (Writing on Games) View | |
Nier Automata - Part 34: Racing, Investigations, and nihilism (Jurnis Plays) View | |
NieR Replicant, Drakengard and the Genius of Yoko Taro || The Pixcelation Show (pixcelation) View |